КОМП’ЮТЕРНА ДИДАКТИЧНА ГРА ЯК КОМПОНЕНТ ОСВІТНЬОГО ПРОСТОРУ
Abstract
The article deals with the use of computer didactic games in the process of students’ cognitive activity. The account of the basic contents of the publication contains the substantiation of the game activity application to the education process. The characteristic of the game forms and methods of their application is provided, the importance of the creation of the problem situations in the education process on the basis of didactic computer games is emphasized, and the pedagogical conditions of their application are listed.
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Published
2007-10-22
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Section
SECTION 6. MODERN PEDAGOGICAL TECHNOLOGIES