DIDACTIC POTENTIAL OF GAME TECHNOLOGIES
Keywords:
game, game technologies, pedagogical activity, pedagogical competence, training, creative thinkingAbstract
The article analyzes the concept of “game” approach to its definition. Identify their bringing up, developing, learning potential. It substantiates the idea that the most adequate to prepare undergraduates for future teaching activities correspond to gaming technology. Despite the undoubted interest and the obvious efficiency, introduction of gaming technology in the practice of training undergraduates to teaching hampered by lack of clearly developed theory and methods of their use in the educational process
Downloads
Published
2016-09-26
Issue
Section
SECTION 1 THEORY AND TRAINING PRACTICE